Going Wild In Vegas

Well, there is no doubt about the location of this game at least, and the backdrop is filled with neon signs, spot lights roaming around in the sky, and a massive cowgirl on the right-hand side. Going Wild in Vegas: Wild Fight™ comes with a screaming loud visual presentation, and there is not a subtle bone in its body. It’s close to the real Sin City experience in that regard, and Wild Fights break out all the time to turn the 2 top-tier symbols into the Elvis Imitator Bull Wild.
You get even more Wild Fights in the bonus round, as it comes with only a handful of the best symbols you can land. This includes the Diamond symbol, which can trigger the Hold & Win Respins round, and this feature is all about adding and upgrading frames to win cash prizes in the end. The1,375x potentialis a major drawback in our view, and the shaky and in your face visuals will not be everyone’s cup of tea either.
You can turn on theStrike Bet featurebetween any base game spin, and this will cost you twice as much per spin. The benefits are that the multiplier is increased from x2 to x5 when wilds are involved in a win, and that the RTP increases from 96 to 96.4 % (at least for the top-tier RTP setting that is).
The premium animal character symbols pay between 0.75 and 2 x your stake for 5 of a kind wins, and theElvis Imitator Bull Wild symbolsubstitutes for any pay symbol to help complete and/or improve wins. The Wild also pays 5x your stake for 5 of a kind, while the game logo scatter symbol pays 10x your stake for 5 anywhere in view.
Thetrademarked Going Wild in Vegas Wild Fight featurecan trigger when the top-tier Vulture character and/or the second in line Rabbit gambler lands. This feature can turn all instances of either of the characters into the Elvis Bull Wild, and this feature tends to trigger almost all the time in our experience.
You need at least3 scatter symbolsanywhere in view to trigger theGoing Wild in Vegas Slot Bonus Round, and this awards5 free spins. The bonus round plays out like the base game, except that only the 3 top-tier character symbols, the wild symbol, and the diamond symbol will appear per spin. This increases your chances for larger wins, Wild Fights, as well as Hold & Win Respins Feature triggers.
You needat least 8 Diamond and/or Wild symbolsin view to trigger the above-mentionedHold & Win Respins Feature, and you start with3 respinson a new 5×4 grid. The triggering positions are already framed, and only diamonds and casino chip blanks will appear. Diamonds add frames to unframed positions, or they upgrade already existing frames.
The respins tally resets to 3 each time you land at least one diamond symbol, and the feature goes on until you run out of respins (or fill the grid with maxed out frames). If the latter happens, you win theGrand prize of 1,000x your stake. The frames/borders come with 3 levels, and each level come with the following prize ranges:
You get to see a few base game wins, before we trigger the free spins round at 0:23 into the 5:25-minute highlights video. We landed a bunch of diamonds early on, and combined with the Wild Fight feature this secured us the Hold & Win Respins round. You can see it all for yourself by hitting the play button below.
Both the pace of the game, and the way the whole grid shakes and tilts whenever wilds are present (which is close to all the time), didn’t really make the best first impression. The visuals come across as too chaotic and “in your face” as well, and Going Wild in Vegas is the kind of game that makes you wanna get up and clean your room to counterbalance the mess it just made inside your head. If you can look past all this, however, there is a somewhat decent game buried underneath it all.
The ante bet seems like a good idea since wilds are in abundance via the Wild Fight feature, and this boosts wins involving wilds by x5 instead of x2. This also enhances the free spins round, since it comes with even more wilds and wild fights. The Respins round is still the main attraction in our view, but you need plenty of level 3 frames to do any kind of damage. Speaking of, the1,375x potentialdoesn’t exactly scream “Going Wild in Vegas”, and it’s a downright deal-breaker for a medium to high volatility game that’s already annoying enough from before.
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